Ardan Nights

News

More Screenshots

Some screenshots of playtesting in Breelands have been added to the Gallery.

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Vildar

New look, more pictures and general fixes…

Trying a new look for the website as you will have noticed…there are several pictures which are picked randomly and which show up on the left of the screen. They are all made by Tolkien. Also added a nice divider between news stories. Fixed the application form a bit and also did a bit of general tidying up.

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Vildar

Members’ Art added to Gallery

The pictures that were under Resources on the old site have now been added to the gallery. Enjoy!

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Vildar

Lots of Screenshots Added and Weathertop

As you can see in the Gallery, lots of new pictures and screenshots from in game and also of various custom content created by members of Ardan Nights, including plenty of theface’s heads and Guybrush’s new Weathertop model.

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Vildar

Website Version 2.0

After one week of round the clock work, the website has gotten a complete new design. There are several improvements to the site, including a new members area and an admin interface allowing for easier updating of the site. The navigation of the site is also easier now than the previous version.

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Vildar

Ardan Nights Module Version 1.3, available now!

You will need to download the Ardan Night Package version 1.2, if you have not already, here plus the new an_override hak.

For full instructions on how to prepare to playtest the Bree module, click here.

Here’s the list of the changes from version 1.2:

-Some song targetting problems are now fixed. (The Travelling Song for example, and a few others)
-There are now restrictions when leveling up. You will need to meet the prestige class prerequisites before taking a level in that class. Sorry.
-Song lyrics can now be seen by everybody. There is now also the Bard Music Visual effect over the head of the singer, for the duration of the song.
-Spell tables for Rangers, Loremasters, Scholars and Generalists have been altered.
-NPC’s, like guards or commoners, now wear our custom items.
-Wild animals and farm animals should now drop food, leather or bones when killed.
-Most cows now gives milk, after being fed. Chickens now gives eggs, based on the same principle. Animals that belong to NPC’s might not produce any
food though.
-Most areas are now filled up with trees, plants, and rocks that support our crafting system. You can cut wood, mine rocks, and use your herbal lore skill on plants to get rare herbs or flowers.
-Rangers are now able to use their warcries and songs.
-A new wooden throne model has been added. The Falconer’s Inn in Bree already bought one. Rumours has it that Nicho Butterbur is looking for one too.
-The language system has been implemented. 9 languages have been added. Every language has its own feat. Elves and dwarves get their default language feat at first level. Unfortunately, characters that have been created before version 1.3 do not get the languages feats for free at level 1.
-Elves and Dunedain now have XP Penalty. It is 50% for elves, and 25% for Dunedain.
-4 new spells have been added.
-Several new areas have been added. The Greenway south of Bree, the Great East Road, and the Midgewater Marshes are the areas that have received a new facelift.
-Some transitions between areas have been fixed. Most of them were between the South Downs and the Great East Road. Some were also in the area of The Chetwood and near the Midgewater Marshes.
-Several new stores have been added in Bree North and Bree South. Also, Archet is not a ghost town anymore; houses have been added.
-Health regeneration now works perfectly in Inns.
-You will now be able to rest at the same time than your party members.
-Short swords, short bows, and handaxes do not require the Martial Weapon Proficiency anymore, but the Simple Weapon Proficieny feat. Every class should be able to use them at first level.
-The flawed leather armour now gives a protection of AC 1, instead of AC 0. It won’t affect armours already possessed by players however.
-Farmer Fuster in Bree North is not shouting anymore, due to many death threats. We would like to say sorry to all players on that one.
-New factions for every NPC’s or animals.
-Some poker players have been seen walking around the many Inns of Bree. You migh want to check that out.
-You can now rent a room at Inns that offer them, like the Prancing Pony. You cannot rest in an Inn without buying a room first. After buying one, you will need to use a bed of course.
-Most farming fields you see can now be harvested. To use our farming system, start by buying some seeds at the Bree warehouse, then plant them on a field. Soon you should have plants that grow. To take care of your fields, you can buy, or craft, a farmer’s shovel, and use it on the field.
-For DM’s: The DMFI wand now take in consideration our new custom skills, and our XP Penalty system.

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Drakkar

Ardan Nights Package 1.2 available now!

It is here, finally! All you will need to join the server this weekend, once we launch our new haks. To get everything you need, visit the board here:
http://boards.ardan-nights.org/viewtopic.php?t=2175.

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Drakkar

Website Restructuring

Did some restructuring of the website. Got rid of the seperate sections for Modules, Members and Council. Members and Council are now under groups, and the page about Breelands is under Information. Got rid of the front page as well, the website now goes directly to the news page.

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Vildar

Group Memberlists Up to Date

Following on from the success of having a dynamic memberlist for the entire project, I have followed this up by having dynamic memberlists for each of the groups of Ardan Nights. Enjoy!

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Vildar

Dynamic Memberlist

Long time since there’s been any news, but things are progressing behind the scenes. Expect more regular updates.

But this news story is about the brand spanking new memberlist that can be seen here. But what’s different about it, well it’s dynamically made, so it’s always up to date. Nice, huh! 🙂

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Vildar